 | | Worked with internal teams and external publishers to establish visual direction that match the |
| | story, the design, and the visual goals of our projects.
|
 | | I have directed a wide diversity of projects that required everything from simple tone videos to |
| | Vertical Slice type demos or prototypes and had a wide range of styles and target audiences.
|
 | | Responsible for the day to day and long term management of teams as large as 18 artists |
| | which included environment, lighting, and tech artists and have been comprised of individuals and teams at all levels of experience.
|
 | | Managed outsourcing efforts between multiple outsourcing companies
|
 | | Responsible for schedule creation, enforcement, and management for very diverse projects
|
 | | As ENV Lead I have supported the art director by directing my team to accomplish the |
| | established projects visual and quality goals within our performance and time budgets.
|
 | | Worked with Design to help establish game play standards and enforced their needs and |
| | requirements
|
 | | Created and maintaining the pipelines of responsibility and workflows between multiple |
| | departments
|
 | | Created, documented, and enforced performance and visual guidelines for assets and levels.
|
 | | Created and documented modular construction methodologies for challenges of various sizes |
| | and complexities.
|
 | | Responsible for hiring members for my team as well as other disciplines… conversely I have |
| | Responsible for employee reviews and disciplinary measures when needed
|
 | | Taken on extra duties when needed such as Studio Art Operations Management, Art Team |
| | Morale Events, Studio Enhancement
|
 | | 15.5 years of experience in the industry
|
 | | This is Vegas -- An ambitious open world game that took place in a conceptualized |
| | version of Las Vegas and was being created using modified Unreal 3 technology.
|
 | | I also drove the creation of the final world map used to layout the world; it’s locations, |
| | driving experience, and game flow. Usually a task given to designers, I was asked to take this on as it was a large roadblock for my team and needed momentum.
|
 | | Given multiple presentations throughout Midway and have participated in think tanks and |
| | pipeline discussions that have impacted all Midway Studios.
|
 | | Worked recruiting events such as GDC and local college events.
|
 | | I was given Midway's "Over the Top" Award
|
 | | Award given out to peer nominated employees that perform beyond expectation
|
 | | I have 9 recommendations for this position on Linkedin.
|