I have been in the games industry for over 24 years.  In that time, I have had a wide range of experiences and opportunities. 


I have experience with creating and directing day-to-day production work, directing small prototype teams as well as large production teams, directing outsourcing efforts and working for studios of all sizes with budgets and schedules just as diverse.  At those studios I have taken projects from concept to completion and supported projects beyond release with various amounts of diverse DLC content. I started at a smaller indie studio and now work for one of the largest gaming franchises in the world.


My role continues to be very dynamic and ever changing.  Some days I give reassurances that someone’s quality is meeting the mark and some days I guide them when it is not.  Some days I work to maintain our team’s schedule and some days I push beyond it.  Some days I direct how things need to be done while most days I support others while they make those choices for themselves.  On the days I must make tough decisions, I make those decisions out of a commitment to be fair, balanced, and to strive for improvement. I feel privileged to be in the role I am; I get to work with and to support a diverse group of amazing people.  I do everything I can to provide them chances for growth and encourage them as they flourish and find their place in this industry and beyond.

I am excited to bring this experience to new projects or new situations and work through the wonderfully complex journey that creating world class entertainment is.