Taking Inventory
brad4808
2 hours ago
1 min read
I have a simple inventory system. It collects gold, adds new items, allows you to use certain items while others only get used when asked for (like keys and quest items), it's an actor component so it is used for chracters and containers. It references a data table so you can get all that info in one place. That actor component controls how things are used, dropped, and sorted and communicates with on screen widgets.
Other subtle things in the video... system for hiding and showing structures, health and stats systems, etc. All things are based on information gathered from various data tables.. I like the organization of it all. :) These sytems are pretty basic, but allows enough flexibilty to get game situations roughed in.
