Combating Freetime
brad4808
6 days ago
1 min read
...freetime, lol. I currently have the basics of a combat system in. Enough to give me something to play with, but not enough to feel interesting or in-depth. It currently supports the basic melee attack, healing, various types of experience points, player and enemy leveling, destructibles, and of course it is also driven by a big data table. :) I am currently working on enemy AI and then I will go back to combat and start that intricate dance between the two.