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A collection of thoughts and updates for the game project I am solo developing. It is inspired by Zelda like adventure games and is being created in Unreal 5.8 and is a combination of 2D pixel art and 3D pixel art.
Visual content is a combination of my art, free stuff, and things purchased from various places.
All Posts


Combating Freetime
...freetime, lol. I currently have the basics of a combat system in. Enough to give me something to play with, but not enough to feel interesting or in-depth. It currently supports the basic melee attack, healing, various types of experience points, player and enemy leveling, destructibles, and of course it is also driven by a big data table. :) I am currently working on enemy AI and then I will go back to combat and start that intricate dance between the two.
7 days ago1 min read


Moving Around
Should have probably started with this, but a simple movement system is in. I have a lot of things I want to add, but for now it supports walking, jumping, falling (normal, stunning, and killing) and climbing ladders.
Oct 261 min read


Taking Inventory
I have a simple inventory system. It collects gold, adds new items, allows you to use certain items while others only get used when asked for (like keys and quest items), it's an actor component so it is used for chracters and containers. It references a data table so you can get all that info in one place. That actor component controls how things are used, dropped, and sorted and communicates with on screen widgets. Other subtle things in the video... system for hiding and s
Oct 261 min read


Dialog
Oddly enough... maybe??? I started with a dialog system. I was curious on how to make one, so I did. It is driven via a Data table through blueprints, supports rich text, emotions and reactions, back and forth conversations, questions and answers, as well as triggered dialog from interactions. I will need to do more work on it once I get a Quest system in, but the foundations are there.
Oct 261 min read


Introduction
Welcome to my blog about something I am working on while life is giving me some time. :) I have always wanted to work on a Zeldaish adventure game. So I am! Most of the current content is not mine. It is a combo of art I made, free content, and purchased content. I am mostly working on the systems needed to make the game. Future blogs will show some of the systems and then more about the game itself as it unfolds. Hope you enjoy the journey. Game is made in Unreal 5.8 using
Oct 261 min read
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